namespace InventorySystem.Script
{
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    [CreateAssetMenu(fileName = "New Equipment Object", menuName = "Inventory System/Items/Equipment")]
    public class EquipmentObject : ItemObject
    {
        public float atkBonus;
        public float defenceBonus;
        private void Awake()
        {
            type = ItemType.Equipment;
        }
    }
}